January Update - Act II & III + Relics

Howdy All, I did not spend as much time working on features for this game as the previous months. I’ve been taking it a little slower to allow myself to continue creating proper foundations for the additional features, making maintenance easier for me and less bugs (hopefully) for the players.
When I tripled the game time from one Act to three acts it meant that bugs in the battle came up a lot more. In response, I made a reset button for the battle for you to use if any of these bugs come up. I can tell you they come up more often later in the acts.
Art is something I’m still taking a little more time on. I don’t want to do pixel art and my inexperience with regular art but I will need to lock in a style soon and then run with it.
Here are the Change Notes:
-Stat changes in battle will be highlighted
-20+ Relics Added (With modify their hover over menu in the future)
-Added Section II & III
-Added variability to enemies, this also should make most fights easier
-You can win the game now
-Changed how attSpd works (Will not be utterly broken when stacking now)
-Added Scene change animations
-Added Fight Redo Button (For if a bug happens or you just don’t want to lose)
Thanks for reading guys, I’m still working hard to get this game out and I appreciate all the support and kind words you sent my way! Thanks!
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Get Reclaim Briarwood
Reclaim Briarwood
Gather an army to take back your kingdom!
Status | In development |
Author | Zellous Games |
Genre | Strategy |
Tags | auto-battler, Roguelike, Tactical |
More posts
- Save Files & Other Content24 days ago
- December Update (Fixes and more content)Dec 02, 2024
- First UpdateNov 14, 2024
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