Save Files & Other Content
Howdy All,
I have been taking a 3 month break to work on a different game of mine: Marty's Funducational Tour. You can find more information on it on our website. Click Here!
With that said, it's been a while since I put out an update for Reclaim Briarwood so here goes:
I had a lot of difficulty setting up the save files, more than I thought. Let me explain why past me wrote bad code and left current me in a pickle where I had to rewrite a majority of my code:
Godot uses Nodes to handle hierarchy. So I had something similar to this
Game Node
PoolManagerNode
EnemyManagerNode
PlayerCacheNode
Unfortunately, saving files in a JSON format (which was my plan) is difficult to do when you are saving nodes instead of C# classes, due to them having non-primitive properties (primitive properties are just ints/strings/floats...). This meant I had to re-factor all my code to switch these from Nodes to direct C# classes or I could have tried to understand the Newton.Jsoft library. Obviously I took the approach that didn't have me reading documentation. This took a lot of time and effort but now it works! In the future, I should be a lot more careful about scripts I put directly on the Node and which scripts should ONLY be C# classes.
Going forward, I will NOT be uploading full builds to itch.io. Instead I will get a demo up but the demo will contain all the updates and everything, the content will just be limited. I'm doing this because right now the build is super volatile and can crash pretty easily so I need to set up a better system to check everything before I can put it out there.
--Change Log --
-Can now save a game and come back
-Will track stats across battles (kills, damage, deaths, etc)
-New Menu, has fighter details and how to play information
Thanks for Reading. I'll be updating this monthly again, so expect a communication at the start of May!
Get Reclaim Briarwood
Reclaim Briarwood
Gather an army to take back your kingdom!
Status | In development |
Author | Zellous Games |
Genre | Strategy |
Tags | auto-battler, Roguelike, Tactical |
More posts
- January Update - Act II & III + RelicsJan 06, 2025
- December Update (Fixes and more content)Dec 02, 2024
- First UpdateNov 14, 2024
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